Diablo 4's much-anticipated patch 1.1 has finally arrived, promising to address numerous issues players have been clamouring for since pre-season. From improved stash functionality to quality of life adjustments, players were eager for these changes. However, as the dust settles, it's apparent that the patch has brought mixed feelings among the player base. In this guide, we'll delve into the major class changes, the impact of the new Malignant Hearts and provide a theoretical class tier list for season one.
Sorcerer - Feeling the Nerf Hammer
Sorcerer players may find themselves disheartened by the patch as their class seems to have suffered heavily from the Nerf hammer. Despite expectations for significant improvements to address fundamental issues, the sorcerer's problems remain largely unchanged. Survivability remains an issue, with players frequently succumbing to enemy mobs in one shot. The reliance on four defensives in most builds hinders flexibility. Additionally, Mana issues persist until late-game, leaving players struggling for a viable build. The general class changes affecting CDR also hurt Sorcerers significantly.
Barbarian - Mixed Blessings
Barbarians experience both ups and downs after patch 1.1. While Whirlwind remains a strong build for mob clearing and overall gameplay, the class's heavy gear dependency may cause players to feel weaker compared to other classes in season one. The lack of changes to the shouts means players are still forced to use all three, limiting build variety. Some improvements to certain builds, like upheaval and bleed builds, offer potential, but resource management remains a challenge, especially for early leveling.
Druid - Steadfast and Tanky
Despite losing some damage output due to the Nerfs, Druids remain one of the tankiest classes in the game. The class boasts incredible build variety in the end-game, providing diverse playstyles for players to enjoy. The design of wolf and bear forms is exceptionally satisfying, offering distinct gameplay experiences. However, early leveling as a Druid may be slower and less enjoyable compared to other classes, and the class's unique dependency could become a challenge as players need to farm essential uniques again.
Rogue - Balanced and Versatile
Rogue players may find themselves in a relatively good spot after the patch. Twisting Blades is still the dominant build, but other builds have been brought closer in power, leading to a balanced class overall. While the damage Nerfs are felt, the class benefits from several improvements, such as better CDR for Death Trap and changes to glyphs that enhance all damage. Additionally, the Rogue's unique hearts offer interesting utility and damage potential, adding depth to the class.
Necromancer - The Dark Horse
Surprisingly, Necromancer takes the top spot on our theoretical tier list. Despite suffering from damage Nerfs like other classes, Necromancer still boasts strong and versatile builds. Bone Spear remains a formidable choice, even with the damage reduction. The real strength of Necromancer lies in its potential with different builds. Blood and Shadow builds have received buffs, and the malignant hearts offer exciting possibilities for increased damage, mobility, and survivability. With careful planning and experimentation, Necromancer may be the sleeper hit of season one.
As patch 1.1 reshapes the Diablo 4 landscape, players are experiencing a range of emotions. While some classes have seen significant Nerfs, others have maintained their viability or even found new strength. The addition of the Malignant Hearts adds a layer of complexity and potential to class builds. Despite frustrations, the changes introduce fresh gameplay opportunities and exciting prospects for the future. As players delve into season one, each class will offer unique challenges and rewards, making Diablo 4 an ever-evolving experience.