In Old School RuneScape, change is a constant, and players are always eager to explore new content. One such addition, Forestry Part Two, has stirred up excitement and discussion within the community. In this guide, we will delve into the mechanics of the much-anticipated two-handed axe, a key feature of this update. We'll explore its creation, usage, and the mechanics behind it, so you're fully prepared to maximize your woodcutting experience.
Creation of the Two-Handed Axe
The journey to obtaining the two-handed axe begins with the acquisition of 6,000 anime-infused bark. Once you have this precious resource in your possession, you can purchase a felling axe handle. This handle is your gateway to crafting a formidable two-handed axe, which can be combined with various regular axes, including bronze, iron, steel, black, mithril, adamant, rune, dragon, crystal, and third age. It's important to note that this process is irreversible, meaning you won't be able to recover the original axe, but fear not – the crafted two-handed axes are tradable via the Grand Exchange, ensuring you can recoup some of your investment.
Understanding the Mechanics
The two-handed axe operates on the same tier-based mechanics as regular axes, aligning with your woodcutting level. What sets it apart is the mighty axe's unique benefit, which allows you to gain more experience while gathering fewer logs. This advantage, however, comes at a cost – 40 run energy points per successful chop. With each successful hit, you'll receive 20 additional experiences, along with a 20% chance to forgo obtaining a log. To maintain your energy, Foresters' rations are essential. These treats guarantee the restoration of 20 energy points per swing, effectively offsetting the energy cost.
Let's Break It Down
To clarify the process, let's examine a chart that illustrates the energy dynamics of using the two-handed axe:
Chop 1: Effective Energy - 100; Energy Post-Chop - 60 (40 consumed); Energy Rations Consumed - 1 (20 restored)
This pattern continues, with each successive chop consuming 40 energy and a ratio restoring 20. This means you can keep chopping between four and five times until your inventory is full, you run out of rations, or you decide to pause to recharge your run energy.
One major point of contention among players was the tedious and time-consuming process of crafting rations. In response, the developers have made significant improvements. You can now use cooked fish in addition to the traditional cooked meat method. This change promises to make rations more accessible and versatile. Furthermore, the scaling of rations created now depends on the type of cooked fish or meat used, paired with leaves collected from trees. The tier-based system looks like this:
Normal Leaves: 2 Rations
Oak Leaves: 4 Rations
Willow Leaves: 6 Rations
Maple Leaves: 8 Rations
Yew Leaves: 10 Rations
Magic Leaves: 12 Rations
Additionally, the tier of fish or meat you use alongside leaves amplifies the benefit, with higher-level ingredients yielding more rations. This revamped system aims to ensure that crafting rations is more rewarding and efficient, allowing players to choose their preferred method.
The introduction of the two-handed axe in Forestry Part Two adds an exciting twist to woodcutting in Old School RuneScape. While the mechanics may seem complex initially, with the right approach, players can take full advantage of this new tool to gain more experience while expending less energy and gathering fewer logs. The changes made to rations also promise to streamline the process and make it more accessible to players.